Samus // By: Rob Duenas
We all know Samus as the video game character from Metroid. The team that created Metroid built a game and plot around a character who was a intergalactic bounty-hunter who is always incased in a “Power Suit” and all-around badass. In the final stages of development, a member of the team suggested that it would be interesting to make the character in the suit a woman. What I appreciate about this is the fact that this character was not built to be a woman, but yet it is so obvious that there is no reason for her not to be. All of those characteristics that they had given to the original (and default male) character, were applicable to a female Samus (including her impressive 6ft 3in 200lb stature). Being female made her no less powerful and when I see depictions like the artwork above I’m reminded that not everyone is so hung up on the fact that she’s a woman. Most modern reproductions of Samus are so ridiculously sexualized and so obviously accentuating her feminine features that it really undermines the context in which she was created. I love that this drawing is so androgynous and essentially genderless. I wouldn’t immediately look at this and say “Oh, that’s a woman.”
(via geek-art)
Samus // By: Rob Duenas We all know Samus as the video game character from Metroid. The team that created Metroid built...
Saaaaaamus Araaaaaaan
Tied with Luigi for favorite N64 Super Smash Bros. character.